esfer_properties - Properties system
Property system in which more than 300 properties are added to the game. This gives an incredible role-playing experience where any structure in the game can become a property for any player which can be modified as the owner or tenants wish thanks to its great furnishing system and graphical interface.
Preview and showcase videos
Interiors of properties
Required scripts
This resource must be runned with the following scripts:
pNotify
(Optional, for notification system).
progressbar
lockpick
esfer_safecracking
Configuration
Config.AntiFallSystem
Activate the crash system for bug occurrences (see here a preview).
Config.AntiFallDistance
How far underground the player must be to return to the natural position.
Config.Blips
:
Activated
Activate or desactivate blips.YellowHouseIfOnSale
Paint the blip yellow if the house is for sale.ActivatedOnlyOnSale
Show a blip on every house entry that is on sale (the other ones won't appear in the map). Owners and tenants of the properties will see their own house in the map.BlipOnSale
The blip that will come out if the house is for sale (see here the blips).BlipBuyed
The blip that will come out if the house is purchased
Config.ShowTextOrKey
Keys
:
- See here the different keys.
Config.KeyToEnterAndExitHouse
The key to be pressed by the player to enter and exit the property.Config.KeyToKnockHouse
The key to be pressed by the player to knock the door's property.Config.KeyToUnfreeze
The key to be pressed by the player to unfreeze when the player has entered the house (only if property's option is activated).Config.ActivateKeyDoor
If enabled, a prompt will appear to press a key to lock and unlock the door of the property in case you are the owner or a tenant.Config.KeyToLockUnlockDoor
The key to be pressed by the player to lock and unlock the door.
Config.DistanceText
How far from the gate must you be to enter the property.
Config.DistanceTextExit
How far from the gate must you be to exit the property.
Config.DistanceToLoad
How far from the gae must you be to load all data from properties. This will optimize the script resmon usage.
Config.KnockingSoundVolume
The volume at which the knock sound will be played.
Config.KnockingWait
How many miliseconds must the script wait to reproduce the knocking sound.
Config.KnockAnimation
The animation played by the player when knocking the door.
Config.SellPercent
How much percent they will give to the player who sells the property if he sells it to the state.
Config.LimitInventory
The limit set to the clan's inventory.
Config.CooldownFixInterior
How much time has to pass before the interior of the property can be refreshed again.
Config.SafePrice
How much will the safe cost.
Config.SafeProp
The prop of the safe that will appear when buying one.
Config.BreakInSettings
Options for the robberies.
LockpickItem
The name of the item in the database in order to be able to force lock a property.BreakIntoPermission
If this option is activated, the player will have to ask the administrators for permission to steal the property.AdvertBreakingIntoToAdmins
Alerting managers that theft of property is occurring.BreakIntoPermissionCooldown
How much time the player has to break into the property (not the same as time for stealing).BreakingIntoCooldown
How often a player can steal a property.LockpickDamage
How much damage the lockpick does in the mini-game (see more here)..LockpickAttempts
How many attempts a player has to force the door (see more here)..LockpickingAnimation
The animation played by the player when lockpicking the door.SafeCrackerToolNeeded
Is a specific tool needed to open a safe? It is important to remember that the safe will only appear if the property owner has purchased it, otherwise the money will be spread around the property.SafeCrackerToolItem
(only ifSafeCrackerToolNeeded
's option is activated) The item that the player needs to have to open a safe.UseSafeCracker
As soon as the player cracks the safe, the item will be removed from his inventory.- Stealing options:
KeyHash
The key the player must press to steal items and money (see here the different keys).SearchTime
How much time the player has to steal once he enters the door.Time
How much time the player has to steal once he enters the door (not the same asBreakIntoPermission
).Distance
How far the player must be from the steal zone to be able to steal.DistanceSafe
How far the player must be from the safe to be able to crack it.MarkerType
Marker type of the stealing zone (see marker types here).MarkerColor
Marker color of the stealing zone.MarkerScale
Marker scale of the stealing zone.MarkerTypeSafe
Marker type of the zone of the safe (see marker types here).MarkerColorSafe
Marker color of the zone of the safe.MarkerScaleSafe
Marker scale of the zone of the safe.AnimDict
Anim dict played while stealing.AnimLib
Anim lib played while stealing.
Config.Interiors
The list of interiors with their respective door coordinates and their respective coordinates where the locations of burglary zones are assigned.
How to add more interiors
To create new interiors you will need to do the following:
Take the coordinates of the property's door and its heading. Also, choose a price for said interior. Finally, you must choose at least 4 or 5 areas in which the thieves must search for the player's belongings.
Config.Interiors = {
...
{ x = 1437.724, y = -1366.078, z = 85.849, heading = 241.049, price = 5120, posibleLocationsToSteal = { {x = 1429.18, y = -1361.5, z = 85.84}, {x = 1426.52, y = -1363.19, z = 85.84}, {x = 1439.64, y = -1366.52, z = 85.84}, {x = 1425.23, y = -1365.84, z = 85.84} } },
{ x = 123.45, y = -123.45, z = 12.34, heading = 120.2, price = 4000, posibleLocationsToSteal = { {STEAL ZONE 1}, {STEAL ZONE 2}, {STEAL ZONE 3}, {STEAL ZONE 4}, {STEAL ZONE 5} } },
}
Furtnite configurations
This file can be found as config_furniture.lua
.
Config.SellPercentFurniture
How much percent the player will be given if he sells a furniture.
Config.FurnitureLimit
The quantity of furniture a player can have in the property.
Config.UseLos
To place a piece of furniture the player must have a clear line of sight to the piece of furniture from his position or from the door coordinates.
Config.EditingModeKeys
The keys the player must press to edit furniture coordinates (see here the different keys).
Config.Furniture
:
You can add some props yourself (see the list of props here). You must use "Model Hash (Signed)".
The text between brackets
['...']
is the category, to add a new one you just have to copy and paste a category with its respective props and adjust it your way.lua['Boxes'] = { { name = 'Barrels', id = 'p_boxcar_barrel_09a', price = 10 }, { name = 'Crates', id = 'p_boxcar_cratecover09', price = 9 }, { name = 'Crates 2', id = 'p_boxcar_crates01x', price = 8 }, { name = 'First Aid Kit', id = 'p_boxmedmedical01x', price = 4 }, { name = 'Boxes', id = 'p_boxgroup03x', price = 3 }, }, ['Custom category'] = { { name = 'Prop 1', id = 'prop_id1', price = 10 }, { name = 'Prop 2', id = 'prop_id2', price = 12 }, { name = 'Prop 3', id = 'prop_id3', price = 14 }, ... },
Or you can just add new props in an existing category:
lua['Boxes'] = { { name = 'Barrels', id = 'p_boxcar_barrel_09a', price = 10 }, { name = 'Crates', id = 'p_boxcar_cratecover09', price = 9 }, { name = 'Crates 2', id = 'p_boxcar_crates01x', price = 8 }, { name = 'First Aid Kit', id = 'p_boxmedmedical01x', price = 4 }, { name = 'Boxes', id = 'p_boxgroup03x', price = 3 }, { name = 'Custom box', id = 'p_custombox_01', price = 5 }, },
When a player on my server places a prop, the height coordinate (Z) does not adjust correctly, what is happening?
This error is quite common in RedM, we do not have a way to fix it but we do have a way to solve it, in any case, go down to the bottom of the config_furniture.lua
file and do the following:
Config.BugFurnitures = { -- If a furniture is bugged by the game and it doesn't take the Z-coord correctly, then you can adjust the Z-coord error here.
-- Don't touch anything if you don't have an idea of what are you doing.
{ id = 'w_sp_bowarrow', zBugged = 0.6 },
{ id = PROP ID THAT IS BUGGED, zBugged = HOW MANY HEIGHT IS FIXED },
}
PROP ID THAT IS BUGGED
There you must add the id of the prop that is bugged.HOW MANY HEIGHT IS FIXED
There you must adjust the height that the script must automatically fix. You must try this option for yourself and test until you find the exact value.