Skip to content
On this page

Thumbnail

Only VORP

esfer_mining - Mining system

Mining system in which more than at least 4 caves are already configured and ready to use for the players. This gives an incredible role-playing experience where many people can mine in the caves and get some minerals and sell them to earn some money, making role-playing an incredible and more realistic experience.

Showcase video

Showcase video

Optional scripts

This resource must be runned with the following scripts:

pNotify (Optional, for notification system).

See here for more.

Configuration

See the basic configs here.

DistanceText The max. distance you need to be at the mining point to show the text in the chat or in the prompt to mine.

MaxDistance The max. distance you need to be from a mine to load the script. This function will let the script sleep if the player is not close enough to a mine.

Keys: (See here some keys usable in RedM)

  • StartMineRoute Key pressed to start working on the cave.
  • Mine Key pressed to mine in a checkpoint.
  • Store Key pressed to open the store.

GeneralSettings:

  • TimeMinigame 30 seconds to complete the minigame.

  • PointsInMinigame How many points must the player do in the mini-game to exploit the mining zone (every correct click --> Point).

  • CoolDown The cooldown set to be abble to start the work again (in minutes).

  • PickaxeObject The item spawned on mining.

  • ItemsRequiredForMining Items required for mining.

  • Marker:

  • CheckpointsSpriteBlip Sprite of the blip. (See here some of them)

  • Animation Animation done by the player when mining.

Mines section

This configurations are inside a specific cave, this means that all these configurations are replicated in all existing caves.

activateBlip Activate the blip of the mine?

Only if blip is activated:

  • requiredJob Required job to work in this mine (leave it blank so that the player doesn't need a specific job to work in this mine)

  • name The name of the blip.

  • sprite Sprite of the blip. (See here the sprites in the game)

  • modifier Any modifier of the blip. Leave it "nil" if you don't want a modifier. (See here the modifiers)

  • (The coords of the blip will be startPoint.coords)

startPoint The NPC to start the job

numCheckpoints The number of checkpoints aviable to work on over the different checkpoints that a cave has. Example: if this settings is set to 9 and the checkpoints aviable are 12, then, the players will only be given 9 checkpoints over the 12 to work on.

checkpointsItems How many checkpoints will give item rewards. Ex: from the previous 9 checkpoints, if this setting is set to 7, then 7 of them will give the reward to the player.

checkPoints The coords of the different checkpoints aviable in the cave.

itemsGiven The rewards. Items given if you are in the correct checkpoint (relation with: checkpointsItems).

itemsGivenFailure Items given if the player wans't mining in the correct checkpoint (relation with: checkpointsItems). Leave this empty if you don't want to give items if failed or bad luck.

How to add more caves

To create new caves you will need to do the following:

Take the coordinates at least 10 checkpoints (recommended) inside the cave. Also, get the coords of the start point and get the model of the NPC.

lua
Config.Mines = {
  ...

    itemsGivenFailure = {
      ['rock'] = { min = 1, max = 2 },
    }
  },

  ["Example's Mine"] = {
    activateBlip = true,

    blip = {
      name = "Example's Mine",
      sprite = 1220803671, -- https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips
      modifier = nil,
    },

    startPoint = {
      coords = { x = 1000.0, y = 2000.0, z = 70.0, heading = 90.0 },
      model = 'A_M_M_AsbMiner_03',
    },

    numCheckpoints = 11,
    checkpointsItems = 8,

    checkPoints = {
      { x = 10.01, y = 12.01, z = 70.00 },
      { x = 23.01, y = 11.01, z = 70.00 },
      { x = 31.01, y = 10.01, z = 70.00 },
      { x = 41.01, y = 14.01, z = 70.00 },
      { x = 52.01, y = 16.01, z = 70.00 },
      { x = 12.01, y = 27.01, z = 70.00 },
      { x = 13.01, y = 33.01, z = 70.00 },
      { x = 17.01, y = 44.01, z = 70.00 },
      { x = 15.01, y = 52.01, z = 70.00 },
      { x = 14.01, y = 61.01, z = 70.00 },
      { x = 12.01, y = 12.01, z = 70.00 },
      { x = 61.01, y = 35.01, z = 70.00 },
      { x = 26.01, y = 16.01, z = 70.00 },
      { x = 48.01, y = 26.01, z = 70.00 },
      { x = 69.01, y = 48.01, z = 70.00 },
    },

    itemsGiven = {
      ['iron'] = { min = 2, max = 4 },
      ['rock'] = { min = 4, max = 8 },
    },

    itemsGivenFailure = {
      ['rock'] = { min = 3, max = 7 },
    }
  },
}

Stores section

Activated Main configuration to activate the stores or to disable them.

Data section

activateBlip Activate or desactivate the blip of the store.

config:

items:

How to add more stores

To create new caves you will need to do the following:

Take the coordinates of the NPC. Also, choose a price for every item and the model of the NPC. Then, fill the template.

lua
Config.Interiors = {
  ...

    items = {
      ['pickaxe'] = { label = 'Pickaxe', price = 12 },
      ['weapon_melee_davy_lantern'] = { label = 'Lantern', price = 12, weapon = true },
    }
  },

  ["Example's Mine"] = {
    activateBlip = false,

    config = {
      name = "Example's Mine Store",
      coords = { x = 1005.0, y = 2015.0 z = 70.0, heading = 250.0 },

      -- NPC options:
      model = 'A_M_M_AsbMiner_03', -- https://www.rdr2mods.com/wiki/peds/

      -- Blip options:
      sprite = 1220803671,
      modifier = nil, -- https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_modifiers
    },

    items = {
      ['pickaxe'] = { label = 'Pickaxe', price = 15 },
      ['weapon_melee_davy_lantern'] = { label = 'Lantern', price = 18, weapon = true },
    }
  },
}

Released under the GNU General Public License v2.0.